BETA

Planning poker for a remote team

In a meeting room half the work is done by the room itself: you can see who is still thinking, who has already chosen and who sat through the round in silence. On a call none of that exists, and the round falls apart exactly where it used to hold together on its own.

What a call is missing

First, visibility. Around a table it is obvious whether everyone is ready; on a call the facilitator asks “has everyone voted?” and waits for people whose microphones are muted. A tool solves this in a moment: the table shows whose card is already down while its value stays hidden until the reveal.

Second, turn-taking. People cannot talk over each other, so discussing a spread turns into a roll call. One simple rule helps: the two extreme cards get the floor, a minute each, and everybody else writes in the chat.

Third, attention. On a call it is easy to open another tab, and a round with silent participants is a round where three people out of eight are estimating. What works here is not supervision but pace: short rounds, a visible timer and an explicit move to the next item.

What you actually need

Not much: a call where everyone can be heard, and a shared table to put cards on. Everything else is optional.

  • A room people join by link: any sign-up step costs the meeting its first five minutes.
  • Cards hidden until the reveal — otherwise you are back to voting out loud.
  • A visible list of items so everyone knows what is being sized right now.
  • A timer: it does not rush anyone, it shows that a fourth minute is going into one card.
  • A history of what was estimated, so nobody has to reconstruct the meeting from memory.

Time zones

If the team is spread across four or five hours, its shared window is narrow, and estimation competes with every other meeting in it. Put the round in the overlap of the working day and keep it short: half an hour once a week beats two hours once a sprint.

Past six hours of difference, a synchronous round is simply unkind to somebody. A mixed order works better: cards are collected asynchronously through the day, and the call only covers items where the spread was wide. Half the list can be closed with no meeting at all.

Rules worth saying out loud

A distributed team needs explicit agreements where a co-located one gets by on eye contact.

  • Reveal only once everybody has put a card down.
  • After the reveal, the two extremes speak; everyone else uses the chat.
  • There is no third round: if the second did not converge, the item goes back to refinement.
  • Cameras are optional, a card is not.
  • People who will not do the work do not vote.

How to finish in half an hour

Prepare the list in advance and send it out before the call: half the questions are answered by reading. In the session, size one item at a time and never reopen a closed one.

A good pace is a minute for an item everybody understands and three to five for a contested one. With fifteen items that is exactly half an hour. If you regularly overrun, the problem is not speed — items are arriving at the table underdescribed.

When the team speaks different languages

Mixed teams stumble not over terminology but over the interface: half the participants read labels in a second language and do not ask again. A table each person opens in their own language removes that without any negotiation — while the name of the item stays exactly as its author wrote it and is not translated on the way.

Try it on a real item

One button creates the room, and the team joins by the link without signing up.

Create a room